Brand Name
Gruft - goth subculture
explored a darker, underground visual identity inspired by internet subcultures, gaming aesthetics, and experimental streetwear
-
transformed fashion from passive browsing to interactive experience
-
combined game design, ar, and behavioral triggers
-
increased user engagement through participation and progression
-
converted interaction into measurable sales and retention

game design
-
designed a shopping experience as a game, not a catalog
-
users interact through avatars and digital environments
-
implemented progression systems (unlockables, levels, rewards)
-
created feedback loops to keep users engaged longer
-
increased time spent before purchase, improving intent
neuromarketing
-
applied behavioral triggers to guide user decisions
-
structured flows based on attention and interaction patterns
-
used visual cues and pacing to control focus
-
experimented with eye tracking and heart-rate responses
-
optimized experiences based on emotional and cognitive feedback

Augmented Reality &
User-Generated Content
-
introduced ar try-ons and interactive filters
-
allowed users to experience products digitally before buying
-
encouraged user participation and sharing
-
turned users into content creators for the brand
-
scaled reach through ugc-driven distribution loops

creative direction & photography
-
developed a distinct visual language combining underground culture and streetwear aesthetics
-
used biker imagery and motion to convey energy, rebellion, and real-world context
-
explored red and black tones to establish a strong, recognizable identity
-
focused on portrait-led storytelling to define character and attitude
-
built a cohesive system connecting product, identity, and environment

execution
developed a digital-first streetwear aesthetic
used 3D garments and immersive environments
integrated internet culture and gaming cues
maintained a cohesive visual identity across experiences
positioned fashion as an interactive experience, not just a product
impact
generated ₹12L+ in sales through content and ads
increased engagement and session time via gameplay mechanics
improved purchase intent through AR interaction
built a community-driven content and distribution system
converted interaction into measurable revenue


















